TOP 10 Games using 63,5x88mm sleeves
TOP 10 GAMES - 63,5x88mm
Publisher: Paizo Publishing
Players: 1-4
Playing Time: 90 minutes
Mechanisms: Cooperative Game, Deck Building, Dice Rolling, Hand Management, Multi-use Cards, Variable Player Powers
Sleeves: TCG 63,5x88mm,
This is a campaign game that really awards you for the time you put in. Your hero at the end of the game is a demigod compared to the rusty sword wielding character that you started with. The multi-use cards combined with the deck being your life, puts you in a tough spot. Should you discard a card for the extra damage or should you keep your HP high?
Publisher: Portal Games
Players: 1-4
Playing Time: 60-90 minutes
Mechanisms: Hand Management, Action Chaining, Engine Builder, Open Drafting, Variable Player Powers
Sleeves: TCG 63,5x88mm,
One of the first tableu/engine builders that I've played and still one of the best ones. Once your engine starts humming, the game moves into this special action chaning phase where you just do more and more actions and you get a lot of satisfaction with the »state« that you've built.
Publisher: Grey Fox Games
Players: 2-4
Playing Time: 60-90 minutes
Mechanisms: Dice Rolling, Set Collection, Variable Player Powers, Worker Placement
Sleeves: MUS 41x63mm, TCG 63,5x88mm
I hate euro games where you build up stuff just to then throw some dice and maybe succeed. Champions of Midgard has plenty of this… but with the Valhalla expansion (I won't play this game without the expansion) this whole thing is mitigated. This is my preferred vikings game.
Publisher: Starling Games
Players: 1-4
Playing Time: 40-80 minutes
Mechanisms: Action Chaining, Contracts, End Game Bonuses, Open Drafting, Worker Placement
Sleeves: MEV 44x63mm, TCG 63,5x88mm
By the end of the game everyone will have a lovely forest village full of interesting buildings and lovely creatures, but only one will play the game the longest by chaning action after action and collect some points with each move. An amazing game that is also beautiful on top.
Publisher: Rio Grande Games
Players: 2-4
Playing Time: 30-60 minutes
Mechanisms: Follow, Hand Management, Multi-Use Cards, Simultaneous Action Selection
Sleeves: TCG 63,5x88mm
Simultaneous Action selection at it's best. Trying to read the opponents and piggy back on their action is great and really brings out ones knowledge of the game and their opponents.
Publisher: Ghost Galaxy
Players: 2
Playing Time: 15-45 minutes
Mechanisms: Hand Management, Take That
Sleeves: TCG 63,5x88mm
Keyforge simplified the concept of dueling card games and still kept the game very engaging. The idea that you get a random deck and play with it just puts the cherry on the top. I don't feel bad that I don't want to construct better decks.
Publisher: Restoration Games
Players: 2-4
Playing Time: 20-40 minutes
Mechanisms: Hand Management, Point to Point Movement, Variable Player Powers
Sleeves: TCG 63,5x88mm
With just a few decks, you have a looooot of replayability. If you find a partner that is willing to put the time to learn the decks, this game is fantastic. Every move you make can start a snowball effect that can lead you to a victory or a loss. It's an amazing system with a simple rule set that allows the designer to add new decks that play totally differently from each other. Every type of player will find a character that plays to his prefered style…
Publisher: Roxley
Players: 2-4
Playing Time: 60-120 minutes
Mechanisms: Hand Management, Income, Loans, Network and Route Building, Tech Trees
Sleeves: TCG 63,5x88mm
Players need to build the routes, buildings… together. This brings to some amazing turns where you completly throw out the window your strategy and just jump on the opportunity for easy cash/points that just opened up. I really like this type of games were the economy is tight and your actions will inflate or the deflate prices etc. The best economic game that I played.
Publisher: Pandasaurus Games
Players: 2-4
Playing Time: 60-120 minutes
Mechanisms: Dice Rolling, Income, Tile Placement, Worker Placement
Sleeves: TCG 63,5x88mm, BST 70x120mm
Theme and mechanisms go hand in hand with this one. You are building your park and walking the thin line between an interesting park and an all you can eat buffet for the dinosaurs from the beginning to the end. There are many ways to score points here.. even the safe route without many dinosaurs if you prefer to play with less stress 😊
Publisher: Nerdlab Games
Players: 2
Playing Time: 15-25 minutes
Mechanisms: Dueling Game, Hand Management, Take That
Sleeves: TCG 63,5x88mm
Such a small game and yet packs such a huge amount of tactics and replayability. 10 cards is all you need to have a great mind game with your opponent. I just love the pushing the limits of what can pass through my opponents mindbugs..