TOP 10 Games using 70x120mm sleeves
TOP 10 - 70x120mm
Publisher: Mantic Games
Players: 1-4
Playing Time: 60-90 minutes
Mechanisms: Cooperative Game, Dice Rolling, Variable Player Powers
Sleeves: MUS 41x63mm, TCG 63,5x88mm, BST 70x120mm, OSHB 130x168mm
A dungeon crawler in the Hellboy universe. It's a generic dice rolling adventure type of game with the IP. I would suggest this game to the Hellboy fans.
Publisher: AEG
Players: 1-5
Playing Time: 45-60 minutes
Mechanisms: Eng Game Bonuses, Grid Coverage, Pattern Building, Variable Player Powers
Sleeves: TCG 63,5x88mm, BST 70x120mm
If you like tetris type of games, you should have a good time playing Tiny Towns. Players will try to fill out their towns with certain materials to build buildings and score the most points.
Publisher: CMON
Players: 2-5
Playing Time: 90 minutes
Mechanisms: Action Retrieval, Alliances, Area Majority, Tech Trees, Variable Player Powers
Sleeves: STN 57,5x89mm, BST 70x120mm
This is an epic area majority game where gods will roam the Ancient Egypt and kick other gods in their behinds. It's a very beautiful game with a lot of decisions and choices.
Publisher: CMON
Players: 2-4
Playing Time: 60 minutes
Mechanisms: Dice Rolling, Grid Movement, Campaign
Sleeves: MUS 41x63mm, TCG 63,5x88mm, BST 70x120mm
Each player controls a group of 3 heroes that run amok on the map trying to score some points by defeating enemy heroes and/or NPC. The game is short enough that a few bad rolls don't leave a bad taste for too long.
Publisher: Fantasy Flight Games
Players: 1-6
Playing Time: 60 minutes
Mechanisms: Cooperative Game, Role Playing, Storytelling, Solo
Sleeves: BST 70x120mm
A storytelling game where you mostly read text, decide between a few choices and get the good/bad rewards. It's a hybrid between a RPG and a boardgame.
Publisher: Druid City Games
Players: 1-4
Playing Time: 60-90 minutes
Mechanisms: Dice Rolling, Hand Management, Open Drafting, Worker Placement
Sleeves: MUS 41x63mm, S65 65x65mm, STN 57,5x89mm, BST 70x120mm
Such a beautiful production, with a lot of good choices. Leveling up and trading goods to get better and better at fighting monsters… just lovely.
Publisher: CMYK
Players: 1-4
Playing Time: 60-120 minutes
Mechanisms: Cooperative Game, Hand Management, Simultaneous Action Selection
Sleeves: MED 43x67mm, TCG 63,5x88mm, BST 70x120mm
Saving the world's pollution within a game has never been so interesting. The game always pushes you into hard decisions. Should you save a card for a better next turn or use it now for a slight advantage that might stop a snowball effect? A great coop game.
Publisher: Stronghold Games
Players: 1-4
Playing Time: 45-60 minutes
Mechanisms: End Game Bonuses, Follow, Hand Management
Sleeves: TCG 63,5x88mm, BST 70x120mm
Improving a planet together with other players but at the same time trying to be in front of the competition, is always puting some strain on your decisions which agenda to push forward. You also try to read what your opponents will do next turn so you can get some free actions of them. So many interesting decisions.
Publisher: Plan B Games
Players: 2-5
Playing Time: 30-45 minutes
Mechanisms: Action Retrieval, Contracts, Hand Management, Open Drafting
Sleeves: BST 70x120mm
Such a simple premise to this game and yet so much fun if you like the feeling of »improvement«. Every turn you have a hard decision between scoring or improving your hand etc…
Publisher: Pandasaurus Games
Players: 2-4
Playing Time: 60-120 minutes
Mechanisms: Dice Rolling, Income, Tile Placement, Worker Placement
Sleeves: TCG 63,5x88mm, BST 70x120mm
Theme and mechanisms go hand in hand with this one. You are building your park and walking the thin line between an interesting park and an all you can eat buffet for the dinosaurs from the beginning to the end. There are many ways to score points here.. even the safe route without many dinosaurs if you prefer to play with less stress 😊