![TOP Games of All Time (2024) 10-1](http://mtlsleeves.com/cdn/shop/articles/top_10-1_{width}x.png?v=1715243014)
TOP Games of All Time (2024) 10-1
TOP 10 - 1
Publisher: GRRRE Games
Players: 2-5
Playing Time: 45 minutes
Mechanisms: Auction/Bidding, Set Collection, Simultaneous Action Selection
Sleeves: NDV 54x80mm
I don't like auction games much.. but this one is just so smart and simple. The auctioning done right!
Publisher: Rio Grande Games
Players: 2-4
Playing Time: 30-60 minutes
Mechanisms: Follow, Hand Management, Multi-Use Cards, Simultaneous Action Selection
Sleeves: TCG 63,5x88mm
Simultaneous Action selection at it's best. Trying to read the opponents and piggy back on their action is great and really brings out ones knowledge of the game and their opponents.
Publisher: Ghost Galaxy
Players: 2
Playing Time: 15-45 minutes
Mechanisms: Hand Management, Take That
Sleeves: TCG 63,5x88mm
Keyforge simplified the concept of dueling card games and still kept the game every engaging. The idea that you get a random deck and play with it just puts the cherry on the top. I don't feel bad that I don't want to construct better decks while playing Keyforge.
Publisher: Restoration Games
Players: 2-4
Playing Time: 20-40 minutes
Mechanisms: Hand Management, Point to Point Movement, Variable Player Powers
Sleeves: TCG 63,5x88mm
You can check my indepth review here.
With just a few decks, you have a looooot of replayability. If you find a partner that is willing to put the time to learn the decks, this game is fantastic. Every move you make can start a snowball effect that can lead you to a victory or a loss. It's an amazing system with a simple rule set that allows the designer to add new decks that play totally differently from each other. Every type of player will find a character that plays to his prefered style…
Publisher: Roxley
Players: 2-4
Playing Time: 60-120 minutes
Mechanisms: Hand Management, Income, Loans, Network and Route Building, Tech Trees
Sleeves: TCG 63,5x88mm
Players need to build the routes, buildings… together. This brings to some amazing turns where you completly throw out the window your strategy and just jump on the opportunity for easy cash/points that just opened up. I really like this type of games were the economy is tight and your actions will inflate or the deflate prices etc. The best economic game that I played.
Publisher: Days of Wonder
Players: 1-6
Playing Time: 30-60 minutes
Mechanisms: Deck Building, Hand Management, Push Your Luck, Race, Simultaneous Action Selection
Sleeves: USA 56x87mm
A racing game that feels like a racing game. I tried many of them but they are mostly based on dice rolling which is just a chaotic mess. Heat let's you race using tactics and a long terms strategy. You can push your luck when this is needed but mostly you have the control that is expected from a race driver. They don't just push the gas and hope lady luck is on their side!
Publisher: Pandasaurus Games
Players: 2-4
Playing Time: 60-120 minutes
Mechanisms: Dice Rolling, Income, Tile Placement, Worker Placement
Sleeves: TCG 63,5x88mm, BST 70x120mm
You can check my indepth review here.
Theme and mechanisms go hand in hand with this one. You are building your park and walking the thin line between an interesting park and an all you can eat buffet for the dinosaurs from the beginning to the end. There are many ways to score points here.. even the safe route without many dinosaurs if you prefer to play with less stress 😊
Publisher: Roxley
Players: 2-8
Playing Time: 45-60 minutes
Mechanisms: Closed Drafting, Dice Rolling, Race, Simultaneous Action Selection, Variable Player Powers
Sleeves: STN 57,5x89mm
You can check my indepth review here.
You will get a lot of dice rolling here, which is against my general taste, but this game allows you to mitigate a lot of rolls and you must really have a personal beef with lady luck that your whole turn would be screwed. Players will build up crazy machines and try to squeeze every meter they can out of it. The racing aspect over a general »Victory Point« goal adds just a bit more to this game that puts it in the TOP 3 of my collection.
Publisher: Nerdlab Games
Players: 2
Playing Time: 15-25 minutes
Mechanisms: Dueling Game, Hand Management, Take That
Sleeves: TCG 63,5x88mm
You can check my indepth review here.
Such a small game and yet packs such a huge amount of tactics and replayability. 10 cards is all you need to have a great mind game with your opponent. I just love the pushing the limits of what can pass through my opponents mindbugs..
![](https://cdn.shopify.com/s/files/1/0021/0416/4387/files/dominion_banner.jpg?v=1715242993)
Publisher: Rio Grande Games
Players: 2-4
Playing Time: 30 minutes
Mechanisms: Deck Building, Open Drafting, Variable Set-up
Sleeves: EUR 59x92mm
You can check my indepth review here.
The OG deck builder that still stands the test of time. I admit that without the gazzilion expansions, the game would get stale a while back, but with just a few expansions, you get enough material that will last you a lifetime. It is fast, it's furious and it's combotastic…It is my most played game ever.