TOP Games of All Time (2024) 10-1

Top Lists -

TOP Games of All Time (2024) 10-1

TOP 10 - 1

  1. Nidavellir

Publisher: GRRRE Games

Players: 2-5

Playing Time: 45 minutes

Mechanisms: Auction/Bidding, Set Collection, Simultaneous Action Selection

Sleeves: NDV 54x80mm

I don't like auction games much.. but this one is just so smart and simple. The auctioning done right!

 

  1. Race for the Galaxy

Publisher: Rio Grande Games

Players: 2-4

Playing Time: 30-60 minutes

Mechanisms: Follow, Hand Management, Multi-Use Cards, Simultaneous Action Selection

Sleeves: TCG 63,5x88mm

Simultaneous Action selection at it's best. Trying to read the opponents and piggy back on their action is great and really brings out ones knowledge of the game and their opponents.

 

  1. KeyForge: Call of the Archons

Publisher: Ghost Galaxy

Players: 2

Playing Time: 15-45 minutes

Mechanisms: Hand Management, Take That

Sleeves: TCG 63,5x88mm

Keyforge simplified the concept of dueling card games and still kept the game every engaging. The idea that you get a random deck and play with it just puts the cherry on the top. I don't feel bad that I don't want to construct better decks while playing Keyforge.

 

  1. Unmatched Game System

Publisher: Restoration Games

Players: 2-4

Playing Time: 20-40 minutes

Mechanisms: Hand Management, Point to Point Movement, Variable Player Powers

Sleeves: TCG 63,5x88mm

You can check my indepth review here.

With just a few decks, you have a looooot of replayability. If you find a partner that is willing to put the time to learn the decks, this game is fantastic. Every move you make can start a snowball effect that can lead you to a victory or a loss. It's an amazing system with a simple rule set that allows the designer to add new decks that play totally differently from each other. Every type of player will find a character that plays to his prefered style…

 

  1. Brass: Lancashire

Publisher: Roxley

Players: 2-4

Playing Time: 60-120 minutes

Mechanisms: Hand Management, Income, Loans, Network and Route Building, Tech Trees

Sleeves: TCG 63,5x88mm

Players need to build the routes, buildings… together. This brings to some amazing turns where you completly throw out the window your strategy and just jump on the opportunity for easy cash/points that just opened up. I really like this type of games were the economy is tight and your actions will inflate or the deflate prices etc. The best economic game that I played.

 

  1. Heat: Pedal to the Metal

Publisher: Days of Wonder

Players: 1-6

Playing Time: 30-60 minutes

Mechanisms: Deck Building, Hand Management, Push Your Luck, Race, Simultaneous Action Selection

Sleeves: USA 56x87mm

A racing game that feels like a racing game. I tried many of them but they are mostly based on dice rolling which is just a chaotic mess. Heat let's you race using tactics and a long terms strategy. You can push your luck when this is needed but mostly you have the control that is expected from a race driver. They don't just push the gas and hope lady luck is on their side!

 

  1. Dinosaur World

Publisher: Pandasaurus Games

Players: 2-4

Playing Time: 60-120 minutes

Mechanisms: Dice Rolling, Income, Tile Placement, Worker Placement

Sleeves: TCG 63,5x88mm, BST 70x120mm

You can check my indepth review here.

Theme and mechanisms go hand in hand with this one. You are building your park and walking the thin line between an interesting park and an all you can eat buffet for the dinosaurs from the beginning to the end. There are many ways to score points here.. even the safe route without many dinosaurs if you prefer to play with less stress 😊

 

  1. Steampunk Rally Fusion

Publisher: Roxley

Players: 2-8

Playing Time: 45-60 minutes

Mechanisms: Closed Drafting, Dice Rolling, Race, Simultaneous Action Selection, Variable Player Powers

Sleeves: STN 57,5x89mm

You can check my indepth review here.

You will get a lot of dice rolling here, which is against my general taste, but this game allows you to mitigate a lot of rolls and you must really have a personal beef with lady luck that your whole turn would be screwed. Players will build up crazy machines and try to squeeze every meter they can out of it. The racing aspect over a general »Victory Point«  goal adds just a bit more to this game that puts it in the TOP 3 of my collection.

 

  1. Mindbug: First Contact

Publisher: Nerdlab Games

Players: 2

Playing Time: 15-25 minutes

Mechanisms: Dueling Game, Hand Management, Take That

Sleeves: TCG 63,5x88mm

You can check my indepth review here.

Such a small game and yet packs such a huge amount of tactics and replayability. 10 cards is all you need to have a great mind game with your opponent. I just love the pushing the limits of what can pass through my opponents mindbugs..

 

  1. Dominion

Publisher: Rio Grande Games

Players: 2-4

Playing Time: 30 minutes

Mechanisms: Deck Building, Open Drafting, Variable Set-up

Sleeves: EUR 59x92mm

You can check my indepth review here.

The OG deck builder that still stands the test of time. I admit that without the gazzilion expansions, the game would get stale a while back, but with just a few expansions, you get enough material that will last you a lifetime. It is fast, it's furious and it's combotastic…It is my most played game ever.

 


Leave a comment

Please note, comments must be approved before they are published