Grid Movement RSS
I need all my psychic senses to put down this T-Rex before she eats me...
Unmatched Designer: Rob Daviau, Justin D. Jacobson Artist: Oliver Barrett Published: 2019 Players: 2-4 Playing Time: 20-40 Mins BGG Rating: 8.3 BGG Ranking: 894 Publisher: Restoration Games Mechanics: Grid Movement, Hand Management, Duel Game Sleeves: TCG 63,5x88mm, Game Description: Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Quick play overview:...
Let me get some fruit and make you an ice cream...
Juicy Fruits: Designer: Christian Stohr Artist: Annika Heller Published: 2021 Players: 1-4 Playing Time: 20-50 Mins BGG Rating: 7.1 BGG Ranking: 1714 Publisher: Deep Print Games Mechanics: Area Movement, Contracts, Tile Placement, Grid Movement Game Description: Each player has their own small island paradise where they grow delicious fruit. To win, you must gain the most points by cleverly supplying ships and by adding the best businesses to your island. Quick play overview: Players are taking turns doing up to 2 actions until enough business tokens are bought and/or ice creams are produced. STEP 1: Player moves...
Tags
- All
- 10/10
- 6/10
- 7/10
- 8/10
- 9/10
- Action Points
- Area Majority
- Auction/Bidding
- Campaign Game
- Chaining
- Collectible Card Game
- Contracts
- Cooperative Game
- Deck Building
- Dice Building
- Dice Rolling
- Drafting
- Dueling Game
- End Game Bonuses
- Engine Builder
- Follow
- Grid Movement
- Hand Management
- Kids Game
- Multi-Use Cards
- Network and Route Building
- Pick-Up and Deliver
- Push Your Luck
- Race
- Real-Time
- Rondel
- Set Collection
- Simultaneous Action Selection
- Solitaire Game
- Storytelling
- Take That
- Tile Placement
- Top Lists
- Track Movement
- Trick-taking
- Tug of War
- Variable Player Powers
- Victory Points as a Resource
- Worker Placement