TOP Games of All Time (2024) 60-51

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TOP Games of All Time (2024) 60-51

TOP 60 - 51

  1. Daybreak

Publisher: CMYK

Players: 1-4

Playing Time: 60-120 minutes

Mechanisms: Cooperative Game, Hand Management, Simultaneous Action Selection

Sleeves: MED 43x67mm, TCG 63,5x88mm, BST 70x120mm

Saving the world's pollution within a game has never been so interesting. The game always pushes you into hard decisions. Should you save a card for a better next turn or use it now for a slight advantage that might stop a snowball effect? A great coop game.


  1. Terraforming Mars: Ares Expedition

Publisher: Stronghold Games

Players: 1-4

Playing Time: 45-60 minutes

Mechanisms: End Game Bonuses, Follow, Hand Management

Sleeves: TCG 63,5x88mm, BST 70x120mm

Improving a planet together with other players but at the same time trying to be in front of the competition, is always puting some strain on your decisions which agenda to push forward. You also try to read what your opponents will do next turn so you can get some free actions of them. So many interesting decisions.


  1. Magic: The Gathering

Publisher: Wizards of the Coast

Players: 2

Playing Time: 20 minutes

Mechanisms: Hand Management, Duel game

Sleeves: TCG 63,5x88mm

A legendary card duel game that it's a time hog. It's not a game that you can play a few times a year.. You are a Magic player or you should just avoid it. The learning curve is big but rewarding. There is unlimited replayability within Magic... but there will be a whole in your wallet as well.


  1. Great Western Trail: Second Edition

Publisher: Eggertspiele

Players: 1-4

Playing Time: 75-120 minutes

Mechanisms: Worker Placement, Set Collection,

Sleeves: USA 56x87mm

A big worker placement game set in the wild west. I never thought that running a cow farm could be put into a board game and still be a very interesting endeavor. If you like worker placement games, you should at least try this one.


  1. Millennium Blades

Publisher: Level 99 Games

Players: 2-5

Playing Time: 80-120 minutes

Mechanisms: Open Drafting, Hand Management, Real-Time

Sleeves: TCG 63,5x88mm, OSDS 90x140mm

A game simulating a Trading Card Gamer? It's amazing how they managed to capture such a meta theme and make a great game around it. This game has real-time elements with "opening" boosters and trading and deck construction, playing in tournaments... and all of this in a relatively short time.


  1. Aeon's End

Publisher: Action Phase Games

Players: 1-4

Playing Time: 60 minutes

Mechanisms: Cooperative Game, Deck Building

Sleeves: TCG 63,5x88mm

A cooperative deck builder with a twist. When you discard cards, you will place them in order that you want, so you will also draw them in the same order. This game has the same problem that other cooperative games have, that I cannot get myself to replay it a lot once the scenario is won... but there are A LOT of scenarios and expansions available.


  1. Lords of Waterdeep

Publisher: Wizards of the Coast

Players: 2-5

Playing Time: 60-120 minutes

Mechanisms: Worker Placement, Contracts, Set Collection

Sleeves: TCG 63,5x88mm

Somehow this worker placement game manages to envoke the theme. I always feel like I'm hiring adventurers and send them out to finish quests. If you cannot convince your brain to accept the theme, then it's just a generic game.


  1. 100 Swords

Publisher: Laboratoy Games

Players: 2

Playing Time: 25 minutes

Mechanisms: Deck Builder, Hand Management

Sleeves: TCG 63,5x88mm

A 2-player deck builder that has the element of exploration. Instead of buying cards from a market, players will venture into a dungeon and who knows what they will find in the next room. Maybe a monster that will give end game points or a new equipment that will be shuffled into the deck and help you out in the following fights.


  1. Hanabi


Players: 2-5

Playing Time: 25 minutes

Mechanisms: Cooperative Game, Hand Management, Communication Limits

Sleeves: STN 57,5x89mm

Your cards are turned away from you. You can only see other player cards. On your turn you can play one of your cards or give another player a very limited clue.. I cannot recommend this game highly enough. Every house should have this game on their board game shelf.


  1. Awkward Guests: The Walton Case

Publisher: Megacorpin Games

Players: 1-8

Playing Time: 45-75 minutes

Mechanisms: Deduction, Hand Management, Trading

Sleeves: TCG 63,5x88mm

Cluedo done in an interesting way. Players will share clues (cards) with each other and mark down on their sheets what they learned so far. Some clues are very important and you might not want to share them with others, but then you might not get other good clues back. With hundreds of different scenarios available. Great game for bigger groups. You will actually feel like you are solving a murder case.

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