TOP Games of All Time (2024) 70-61
TOP 70 - 61
Publisher: Next Move Games
Players: 2-4
Playing Time: 30-45 minutes
Mechanisms: End Game Bonuses, Open Drafting, Set Collection
This game hides a vicious tactical element. You are frequently presented with a good move that would benefit you or a move that would only slightly benefit you, but would cause problems to your opponents…
Publisher: GIFT10INDUSTRY
Players: 2-7
Playing Time: 30-60 minutes
Mechanisms: Cooperative Game, Tile Placement
Using a phone as a VR helmet and then trying to provide the needed info to your friends is a very original mechanism. The gameplay is surprisingly fun. You won't know if you are good at describing imaginary things until you try this game.
Publisher: Mindclash Games
Players: 1-4
Playing Time: 30-120 minutes
Mechanisms: Action Points, Dice Rolling, Worker Placement
Sleeves: MEU 45x68mm, EUR 59x92mm, BAN 70x100mm
This is a brain burner that pays off your hard work. During the game you borrow materials from your future self which you have to return by the end of the game to not create a paradox. Time traveling done in a fun way.
Publisher: Wise Wizard Games
Players: 2
Playing Time: 20 minutes
Mechanisms: Duel Game, Deck Building, Open Drafting
Sleeves: TCG 63,5x88mm
The original quick 2 Player deck builder that manages to stay on top of this genre. It's a quick and pure deck building.
Publisher: Libellud
Players: 2-4
Playing Time: 45 minutes
Mechanisms: Dice Building, Dice Rolling, Open Drafting
Sleeves: USA 56x87mm
Building your own dice during the game is a rare mechanism and this game does it right. It's a quick game that doesn't overstay it's welcome and still long enough that you start to feel the difference in each player's dice.
Publisher: Fantasy Flight Games
Players: 1-6
Playing Time: 120-180 minutes
Mechanisms: Cooperative Game, Modular Board, Dice Rolling
Sleeves: MUS 41x63mm, STN 57,5x89mm, OSDE 102x128mm
I'm a fan of scenario games that tell a story that are replayable. This game offers a lot of combinations that make each scenario replayable even if you know the main gist of it. It's a long game but if played with fewer players, it's a managable project.
Publisher: Druid City Games
Players: 1-4
Playing Time: 60-90 minutes
Mechanisms: Dice Rolling, Hand Management, Open Drafting, Worker Placement
Sleeves: MUS 41x63mm, S65 65x65mm, STN 57,5x89mm, BST 70x120mm
Such a beautiful production, with a lot of good choices. Leveling up and trading goods to get better and better at fighting monsters… just lovely.
Publisher: Repos Production
Players: 4-12
Playing Time: 40 minutes
Mechanisms: Party Game, Team-Based Game, Communication Limits
Sleeves: STN 57,5x89mm
You are giving clues to other players and try them to guess the right words. Clues are given by pointing to the concepts like SMALL + FLIES + YELLOW + BLACK = BEE. A great party game for all ages.
Publisher: AMIGO
Players: 2-7
Playing Time: 45 minutes
Mechanisms: Hand Management, Negotiation, Set Collection
Sleeves: USA 56x87mm
If you like negotiation, this is a quick and fun game to play. There will be back and forth around the table for each card and the shy will not prosper.
Publisher: KOSMOS
Players: 2-5
Playing Time: 20 minutes
Mechanisms: Cooperative Game, Hand Management, Trick-taking
Sleeves: MEU 45x68mm, USA 56x87mm
I don't like trick-taking games because I don't want to put the time to get a group up to the highest levels of play needed for such games to shine. The Crew is a coop game and it doesn't need 4 proffesional players to enjoy it.