TOP Games of All Time (2024) 90-81
TOP 90 - 81
Publisher: Fantasy Flight Games
Players: 1-6
Playing Time: 60 minutes
Mechanisms: Cooperative Game, Role Playing, Storytelling, Solo
Sleeves: BST 70x120mm
A storytelling game where you mostly read text, decide between a few choices and get the good/bad rewards. It's a hybrid between a RPG and a boardgame.
Publisher: Matagot
Players: 2-5
Playing Time: 45 minutes
Mechanisms: Deduction, Hand Management, Drawing
One player is a »vague« clue giver that hopes to delay the players enough for him to get out of jail and collect his treasure, before other players figure out where the treasure is hidden. A great deduction game for players that allow fun over mathematically correct rule set.
Publisher: Cranio Creations
Players: 2-4
Playing Time: 30 minutes
Mechanisms: Cooperative Game, Real time, Worker Placement
Sleeves: EUR 59x92mm
A real-time game with sand timers, where players have to frantically run around the pirate ship to prepare and shoot the cannons, avoid rocks and other ships…
Publisher: CMON
Players: 2-5
Playing Time: 60-90 minutes
Mechanisms: Take That, Leveling up
Sleeves: STN 57,5x89mm
The only Munchkin game that I can still play. It's a Munchkin game but it isn't. The dungeoning part makes the game fun and you always have the choice how far you will move = how much can the opponents throw at you.
Publisher: Czech Games Edition
Players: 2-4
Playing Time: 120 minutes
Mechanisms: Action Drafting, Deduction, Bidding
Sleeves: MED 43x67mm
This is a longer game but the time flies by. The deduction part is fun and the gathering of items is not in the way of the fun. There is a ton of interesting decision on each turn.
Publisher: Lucky Duck Games
Players: 1-4
Playing Time: 60-90 minutes
Mechanisms: Cooperative Game, Deduction, Storytelling
Sleeves: MEU 45x68mm, STN 57,5x89mm
A detective game done in a good way. The scanning with the phone is fun and fast (better than searching a thick book with a reference or printing out a deck of cards for each scenario).
Publisher: IELLO
Players: 2-6
Playing Time: 30 minutes
Mechanisms: Dice Rolling, King of the Hill, Player Elimination
Sleeves: TCG 63x88mm
A simple and fun King of the Hill game. The player that will enter Tokyo will be fought against until he tucks his tail between his legs and runs away, only for a new target to show up.
Publisher: Tau Leader Games
Players: 1
Playing Time: 30 minutes
Mechanisms: Dice Rolling, Worker Placement, Solo
Sleeves: MEV 44x63mm
A solo game done right. It's quick to set up and quick to play.
There will be games when the rolls are falling just right and there will be crazy games when you were sure you had the victory in your hand, just to get a few bad rolls and you are fighting for your life.
Publisher: AMIGO
Players: 3-7
Playing Time: 20 minutes
Mechanisms: Bidding, Push Your Luck, Set Collection
A lovely push your luck game where you not only play with your luck but you also push your opponents into unconfortable situations where they have to take the bad card or give you some victory points.
Publisher: Space Cowboys
Players: 2
Playing Time: 30 minutes
Mechanisms: Hand Management, Open Drafting,
Sleeves: TCG 63x88mm
A head to head game where you try to read your opponents next moves. You try to collect the most points by tactically collecting/switching cards with the market to get the best sets that earn you the most points.
If you liked this list, please check the TOP 80-71 next.